NUKE Compositing
Breakdown Reel
Project I : Animated Poster
Learning how to do basic tracking in Nuke, shoot plate footage, and fabricate assets for compositing.
Tetris modeled, textured, and animated in Cinema 4D + Octane renderer
Project II : Breaking the Frame
Learning how to pull a simple single-step key, the process of common screen replacement,
simple animation techniques in Nuke, the crucial fundamental of edge integrity
Gummy bear modeled, textured, and animated in Cinema 4D + Redshift renderer
Project III : Keying for Humans
Creating a Scene, branded in the style of any existing Target Commercial, using knowledge from previous projects.
Background assets created in Illustrator and animated in After Effects
Project IV : An Object Out of Place
Learning camera tracking, the process of common CG integration with live action plates using basic AOVs and Redshift rendering.
3D models downloaded from Quixel Megascans.
Animated and rendered in Cinema 4d + Redshift renderer